Penalties in Football Chess
In Football Chess, penalties keep the game fair and flowing. Most infractions cost five yards, though a few are more severe. As the coach it's up to you to decide whether to accept or decline a penalty once it is called. Below you'll find a rundown of each rule with some tips to avoid getting flagged.
Each row is five yards on either field size. Pre-snap penalties stop play. Live-ball holding, illegal contact and pass interference pause game time while allowing the play to finish; you accept or decline at the stoppage. Defensive holding, illegal contact and interference award a first down. Opposing live-ball fouls offset and replay the down.
Pre-Snap Penalties
False Start (Offense, 5 yards, stops play)
An offensive piece crosses the line of scrimmage during motion before the snap. Make sure your pieces stay behind the line until you're ready to snap.
Offsides (Either side, 5 yards, stops play)
A team presses Ready with pieces on the wrong side of the line of scrimmage. Check your formation before declaring it ready.
Encroachment (Defense, 5 yards, stops play)
A defender crosses the line of scrimmage during their reaction. Keep your defenders back until the ball is snapped.
Too Many Men on Field (Either side, 5 yards, stops play)
A team attempts to line up with more than seven pieces. Count your lineup before hitting Ready to avoid this easy mistake.
Illegal Formation (Offense, 5 yards, stops play)
The offense fails to meet formation requirements: you need at least two pawns and a pawn snapping the ball. Review your formation if the game won't let you start.
Delay of Game (Offense, 5 yards, stops play)
The play clock runs out before the snap or a required action. Keep an eye on the timer and be ready with a quick play if time is short.
Illegal Substitution (Either side, 5 yards, stops play)
Moving a piece to or from the sideline after pressing Ready. Once your team is set, keep the lineup unchanged until the snap.
Post-Snap Penalties
Illegal Forward Pass (Offense, 5 yards from the spot and loss of down)
Throwing a second forward pass or passing after the ball has crossed the line of scrimmage. Plan your play so your quarterback throws before crossing the line.
Holding (Either side, 10 yards)
Counter‑pushing an opponent right after they pushed you. It may be tempting, but resist the urge to immediately shove a piece back or you'll be moved back ten yards.
Illegal Contact (Defense, 5 yards and automatic first down)
A defender bumps or blocks an eligible receiver more than five yards downfield before the ball is thrown. Focus on shadowing receivers rather than roughing them up early in their routes.
Pass Interference (Offense or Defense, spot foul or 10 yards)
Pushing an opponent in position to catch an indirect forward pass while the ball is in the air. Deflecting a direct pass is allowed. Defensive interference places the ball at the intended pass target, capped at the last playable row before the end zone, with an automatic first down. Offensive interference costs ten yards and a loss of down.
Tips for Staying Penalty‑Free
- Set up your formation carefully and confirm your piece count before starting a play.
- Use the motion and reaction phases deliberately—moving too eagerly often leads to flags.
- When defending receivers, remember that contact after five yards is risky until the ball is thrown.
- If a penalty is called on your opponent, think about whether declining it might give you a better result.
Penalties add strategic depth, but the best strategy is avoiding them altogether. Keep these rules in mind and you'll keep your drives moving down the board.